Indigo
Posts : 109 Join date : 2015-08-19
| Subject: Stat System Sun Aug 23, 2015 10:45 pm | |
| Padilla RP Stat SystemSo you want to stat. That's great, stats are a key part of combat, and have multiple other uses in rp after all. However, before we go into the nitty-gritty details of Padilla's stat system, it's important that a certain understanding be reached. While stats can mean a lot, they aren't the most important aspect. Who can lift more, who's faster, what can one dodge, these are the questions that stats exist to answer. However, roleplaying skills are not to be neglected, someone with lower stats can always win, if they are able to outfox their opponent. Stats mainly exist to give a guideline of characters' abilities, however do not let this hinder you. Knowing this, prepare to have some stat knowledge imparted upon you. What Goes In Your Profile? The Basics of Our SystemStat systems where each level entails updates can be a lot of work, for both mods and players. So here, we've chosen to instead implement a system based around "Assigned Percentages". Under this system, rather than having to distribute stats with each new level, they are considered to be automatically distributed based on your level. Keep in mind, that one cannot easily change their assignment of stats, so it's important to think carefully about how you distribute them initially. All characters have five stats: might, resistance, stamina, agility, and perception (more on these later). Additionally, they possess a number, called a PR (power rating). The power rating represents a stat point total, and is calculated by the following: 4*(Level) + 100 That is to say, at level 1 a character has a power rating of 104, and a max level (level 100) character would have a power rating of 500. A level 0, or someone with a PR of only 100, is considered to be an average person in the world of Padilla, so congrats on starting at above average. Now, this power rating is distributed based on percentages which you assign to each stat when making your character sheet. As calculating a PR is fairly easy, there's no need for monotonous updating, or waiting in order for your character to grow in strength. To demonstrate how this system works, I'm going to use an example Regg character: Stat Distribution: Might: 20% Resistance: 20% Stamina: 20% Agility: 20% Perception: 20% Above, the five stats can be seen, as well as the percentages, which the player has assigned to each stat when making their character. These stats can be assigned any way so long as they add up to 100% total and no stat has 0% assigned to it, but for ease of explanation I've gone with an even distribution. Now, we add in the race bonus for Reggs, which is + 15% to agility (see the races and their bonuses HERE). Race bonuses allow characters to exceed 100%, and give them an added edge in certain areas. Stat Distribution: Might: 20% Resistance: 20% Stamina: 20% Agility: 20% + 15% Perception: 20% Now for the interesting part. So, the Regg we've made is level 1, and therefore has a PR of 104. Given this, his stat points could be calculated by anyone as follows (rounding to the nearest whole number): Stat Distribution: Might: 21 Resistance: 21 Stamina: 21 Agility: 36 Perception: 21 At level 5, with the same character and a PR of 120, the stats would instead be: Stat Distribution: Might: 24 Resistance: 24 Stamina: 24 Agility: 42 Perception: 24 And lastly, should this brave fellow succeed in reaching level 100 to get the PR of 500, their stats would be: Stat Distribution: Might: 100 Resistance: 100 Stamina: 100 Agility: 175 Perception: 100 Hopefully this will aid you in your understanding of the stat system. Remember, when creating a character, the percentages assigned to each stat should be in both your character's profile for verification, as well as in your character sheet for ease of viewing. Should any questions arise, feel free to pm any mod or admin, or to ask the chat for aid in understanding the system. The Meaning of StatsHopefully by this point you understand the workings of the stat system. However you may be wondering, this is great and all, but what do the stats mean? Furthermore, is 20 in might good? Bad? Fear not lost child, the following section should provide illumination as to the meaning of each stat, as well as the tiers within them. In regards to the following ranges, note that at the high and low ends of each tier, the line begins to become blurred between the two tiers, and that these tiers only exist to provide a general idea. MightDo you even lift? This stat generally entails how much raw physical power is able to emerge from your character. This stat is generally favored in melee brawlers, but also has various use out of combat. For instance, carrying heavy loads or throwing objects great distances also require might. - Might Tiers:
Tier 1, Inept (1-10): At this level, one possesses the strength of a small child or a physically impaired adult. Lifting even a small fraction of your weight becomes a strenuous task. A punch from someone of this level is unlikely to even bruise a normal person.
Tier 2, Average (11-20): Strength at this level is equivalent to an average adult, albeit one with little to no strength training. One at this level can probably lift about half their weight for a decent period of time, though more lifting is strenuous. A punch at this level would be able to bruise a normal person, and multiple punches would be able to cause moderate damage.
Tier 3, Hardened (21-40): Someone at this level may be a casual athlete or laborer. Lifting most loads lighter than one’s own body weight are fairly easy, though close to one’s own body weight is not yet something that can be done for more than a short time. At this level, a punch would likely carry the force to seriously bruise a normal person, and may even cause bone damage in many cases. Jumps at this point likely equal the individual’s height.
Tier 4, Stand Out (41-60): At this level, a point equivalent to that of well trained boxers and lifters has likely been reached. Loads of one’s own body weight can be easily lifted and even slightly heavier weights remain feasible. A well placed punch from someone at this level is likely to carry the force to break a normal person’s bones. One’s jumps at this point are likely 50% greater than their own height.
Tier 5, Human Peak (61-90): One of this tier has achieved the strength of some of the world’s top notch lifters and fighters. Up to several times one’s own body weight can now be easily be lifted. Pushing obstacles such as normal vehicles out of the way can be done with minimal exertion. A punch is likely to shatter a normal person’s bones, and depending on the location of the impact, can even cause internal organ damage or even death. One can likely jump twice their own height.
Tier 6, Superhuman (91-120): Within these tier, five to even ten times one’s own mass can be tossed about with ease. Even the highest level of athletes are likely incapable of matching the strength feats of someone at this level. Most obstacles such as doors, vehicles, and even weak walls can be moved or broken through sheer force. Punches are generally lethal to normal individuals upon striking vital regions, and at the high end may even be able to crush skulls instantly. Being able to jump three to five times one’s own height is not out of the question.
Tier 7, Monstrous (121-150): Soon To Come
Tier 8, Demigod (151-190): Soon To Come
Tier 9, Godly (191 and Higher): Soon To Come
ResistanceWhat does it take to scratch you? Is punching you like hitting a wall, or do you shatter to the touch. Resistance is well, your ability to resist things. Potent for preservation, this stat can make the difference between life and death, quite literally. While this allows one to withstand forces, it doesn’t negate them altogether. Needless to say, taking a pounding will hurt a lot less with decent resistance. - Resistance Tiers:
Tier 1, Inept (1-10): Even a slight amount of force is capable of seriously injuring you. Strong breezes may cause someone of this level to lose their footing, and even intense sunlight can cause substantial damage. Someone in this level would injure similar to the infirm elderly.
Tier 2, Average (11-20): At this level, one has the resistance of an average adult. While sunlight and wind are unlikely to pose a problem under normal circumstances, they remain apt to injury through most normal means. While no longer fragile, things such as small falling debris, punches, etc. would still pose a threat.
Tier 3, Hardened (21-40): Someone at this level has begun to be able to withstand more than the norm. Punches that would bruise a normal person hurt noticeably less, and are less likely to cause lasting harm. Injuries like burning or breaking bones is less apt to occur to someone at this level, and when such injuries are sustained, their severity is like to be reduced.
Tier 4, Stand Out (41-60): Someone from this level could be said to have a hardened or worn body. Blades have a harder time digging into their body, and punches can generally be shrugged off. A substantial bit of force is required to push back someone of this level. Furthermore, their pain threshold is higher than that of most, allowing them to tolerate the pain of even blades (though after fighting adrenaline wears off, it’ll still hurt a ton). Slightly more dramatic temperatures are required to burn or freeze someone of this level, and their bones are not easy to shatter.
Tier 5, Human Peak (61-90): Upon reaching this level, one can be considered incredibly resilient. Most normal blades are likely to shatter on someone of this level’s bones. Temperatures must enter extreme ranges in order to have any noticeable effect. Pushing someone of this level or breaking their bones requires high levels of force. Conventional bullets are unlikely to cleanly pass through their body. The majority of normal wounds cease to cause pain for someone of this level. One also gains slight natural immunity to weak poisons and diseases.
Tier 6, Superhuman (91-120): By this point, attacks by normal individuals have almost no effect whatsoever. Normal blades and bullets can barely pierce the muscles of someone of this level. Bones are both very difficult to damage, and heal noticeably faster. One of this level is almost immovable as far as an average person is concerned. Almost nothing short of near death wounds causes someone in this tier pain. One has notable natural immunity to weak poisons and diseases, as well as slight immunity to stronger ones. Temperatures must reach absurd levels to cause damage (blazing inferno level).
Tier 7, Monstrous (121-150): Soon To Come
Tier 8, Demigod (151-190): Soon To Come
Tier 9, Godly (191 and Higher): Soon To Come
StaminaNot to be underrated, stamina is a key stat. Stamina both refers to health, in the sense of how much damage one can take, as well as the amount of exertion one can handle. Being able to outrun a bullet or lift a skyscraper is great and all, but without stamina doing so for more than a brief instant is hardly an option. While not used for unconventional abilities such as spells, stamina can also be considered applicable to abilities that cause the user physical exertion. Of course, we won’t draw a health and mana bar and keep you to it by force, but be reasonable folks. You might be able to sprint, but that doesn’t mean you can run a marathon, at least not without ample stamina. - Stamina Tiers:
Tier 1, Inept (1-10): Simple tasks such as lifting weight or taking even small amounts of damage likely are sufficient to cause you to black out. Someone of this level is unlikely to be able to maintain peak performance or top running speed for more than an instant.
Tier 2, Average (11-20): Someone in this range has the stamina of a normal adult. Running normally and fighting a reasonable amount will not wind you. However, exerting oneself fully remains taxing and likely cannot be done for a prolonged period. Having a few broken bones or a rough equivalent in pain is generally what it takes to cause someone with this level of stamina to pass out.
Tier 3, Hardened (21-40): Running a marathon is a feasible task for someone who has attained this level. Most workouts and activities will at best lightly wind someone here. However, strenuous exertion can still tire them, and peak performance remains attainable only for a medium period of time, however quite a bit of damage must be sustained to incite a black out.
Tier 4, Stand Out (41-60): At this level, feats of athleticism such as triathlons are only mildly exerting. The majority of conventional workouts will fail to work up a sweat (within reason) of someone of this level. Peak performance can be considered sustainable for a fair amount of time before causing exhaustion. Blackouts at this level generally require some combination of substantial pain and exhaustion.
Tier 5, Human Peak (61-90): By this point, one would need marginally less sleep and sustenance than most in order to survive. No means of working out will be able to cause exhaustion, unless compounded with other factors. One could likely run multiple consecutive triathlons if they wanted. Dramatic quantities of pain, injury, and exhaustion are needed to force a blackout at this level.
Tier 6, Superhuman (91-120): Sleeping, eating, and drinking at this point only need to occur less than half of that needed by normal people. One can likely hold their breath for nearly twenty minutes underwater. To achieve fatigue would require some combination of intense physical strain, lack of sleep or sustenance, straining environmental conditions, and personal injury. A blackout at this point can only occur through prolonged conditions like those described above, or conditions of even greater intensity.
Tier 7, Monstrous (121-150): Soon To Come
Tier 8, Demigod (151-190): Soon To Come
Tier 9, Godly (191 and Higher): Soon To Come
AgilityGotta go fast? Than this stat is the one for you. For more than just running around, this stat also refers to the general speed of movement. Attacking fast and dodging your foes are notable gifts of this stat. Some would say that moving too fast can be a problem if you can’t back it up with your awareness, but they’re probably just bitter from getting your dust in their mouths. - Agility Tiers:
Tier 1, Inept (1-10): The top speeds of someone in the low end of this range are comparable to a crawling infant. Those in this range would struggle to keep up with an average person, and would likely be outrun by most children.
Tier 2, Average (11-20): At this tier, one could run as fast as an average adult. While people will generally run at about the same speed as some on of this level, vehicles, most animals, and athletes can still generally be out of one’s abilities to keep up with.
Tier 3, Hardened (21-40): With this level of speed, one is likely to be able to move on par with most athletes who run with frequency. Birds, horses, cheetahs, and similar animals as well as vehicles remain out of one’s ability to keep up with. However, someone of this level is likely able to noticeably outrun the vast majority of normal individuals.
Tier 4, Stand Out (41-60): By this point, one’s speeds are comparable to Olympic Athletes. Keeping up with high speed animals such as cheetahs remains impossible, however horses can be matched briefly. Furthermore, one at this level should be able to keep even with a car or other vehicle for initial stages of its acceleration for a handful of seconds before it reaches top speeds. However a fully accelerated vehicle will generally remain out of one’s abilities to keep up with.
Tier 5, Human Peak (61-90): Speeds at this level slightly exceed those of placing Olympic runners. Only the fastest few species are still able to barely beat the speeds of someone at this level. That’s pretty much it, cheetahs and faster are the limits of what someone at this level would be able to outrun.
Tier 6, Superhuman (91-120): By this point, one’s sprinting speed can parallel all animals even those such as cheetahs. Even the greatest Olympic runners are unlikely to be able to achieve these speeds. By this point, one’s start to full speed acceleration can occur in less than a quarter of the normal time, and movements begin to become blurred to normal eyes.
Tier 7, Monstrous (121-150): Soon To Come
Tier 8, Demigod (151-190): Soon To Come
Tier 9, Godly (191 and Higher): Soon To Come
Perception. How good are your senses, how fast can you react, how observant are you? All of these fall into the realm of perception, which blankets over that used to perceive your surroundings. Perception at higher levels can even allow one to dodge bullets or detect even the most hidden enemies. A side note on perception, for those who may choose to have a blind or deaf character, simply treat the senses as if the non impaired senses grow significantly enough to compensate based on the tier - Perception Tiers:
Tier 1, Inept (1-10): The majority of someone at this level’s senses are likely impaired. Those in this range likely have difficulty clearly distinguishing objects with the five senses. Within this tier, reaction time is likely also low, to the point where dodging a normal speed attack is nearly impossible.
Tier 2, Average (11-20): Though not extraordinary by any means, the senses of someone at this level are fully functioning at a normal level without any impairments. In terms of reaction time, were a ball to suddenly be thrown to someone at this level without warning, odds are about fifty-fifty that the individual would be able to react to catch it.
Tier 3, Hardened (21-40): At this level, someone’s senses function at a slightly above normal capacity. Extra shades of colors, more in depth taste, ability to distinguish textures etc. are traits that may be associated with someone in this range. In terms of reaction time, one has the reaction speed of a professional runner reacting to a flag waved (to signal the start of a race).
Tier 4, Stand Out (41-60): Senses at this point begin to function fairly well. Ranges of senses such as smell, sight and hearing will likely increase, as well as the ability to distinguish minute differences. There is a noticeable difference between the senses of someone of this level and an average person. Reaction times at this point allow the user to react to the sound of a gunshot (similar to a runner in a race), even if the gun is not visible. At this level, one may also be able to notice large quantities of bloodlust or malice directed at them, however not to a degree to which a location may be pinpointed.
Tier 5, Human Peak (61-90): The ranges of senses by this point are likely 50% to 80% greater than that of a normal individual, both in distance, and in ability to distinguish between minute features of the sense (i.e. two different kinds of mint, various colors, etc.). By this point, night vision and other similar traits of senses in poor conditions are noticeably improved. At this level, one may also be able to notice large quantities of bloodlust or malice directed at them, and the origin may even be detected. An almost sixth sense may grant slight awareness of impending danger. Lastly, someone at this point has reaction speeds such that they are likely able to react instantaneously to any observation (dependant on sufficient agility to carry out the reaction of course).
Tier 6, Superhuman (91-120): For the majority of people within this range, both the effective distances and detail to which minute aspects of a sense can be identified likely at least double those of a normal individual. Senses have become much harder to impair notable in almost no difference between night and day vision, as well as the ability to identify the locations of specific sounds’ origins in a noisy area. Naturally, some detrimental effects include vulnerability to potent odors and flashbang type things. One can easily identify the origin of bloodlust directed at them, and even in many cases even gazes. One will be able to detect danger and high stress environments, even if there are no noticeable signs. As with before, one’s reaction time is instantaneous, in the high end even allowing the body to start moving before an observation is made (once more, agility permitting).
Tier 7, Monstrous (121-150): Soon To Come
Tier 8, Demigod (151-190): Soon To Come
Tier 9, Godly (191 and Higher): Soon To Come
Last edited by Indigo on Thu Sep 29, 2016 4:06 pm; edited 4 times in total | |
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