Indigo
Posts : 109 Join date : 2015-08-19
| Subject: Day Kragg (Regg) Wed Aug 19, 2015 11:01 pm | |
| Day Kragg General InformationAlias/Nickname: Blue Age: 19 Gender: Male Sexuality: Pansexual Race: Regg Descriptive InformationEye Color: Blue Hair Color: Grey Skin Color: Light Tan Height: 5’ 7” Weight: 120 lbs Overall Physical Description: Of a lean but thin build and maintaining a casual posture, Day hardly has an awe inspiring figure. His eyes are piercing, capable of leaving an impression on someone, and his grey hair is unkempt and curly, reaching the base of his ears. Otherwise, his face is fairly plain with no distinguishing features, as well as no piercings. Around his neck, he wears a long red scarf loosely, such that it flaps freely in the wind. On his hands he wears black fingerless gloves. His torso is unadorned, excluding the bandages which warp from below his shoulders, down to his waist. If necessary as a result of weather, Day will don a white zipper running jacket over the bandages. Beneath the bandages, his body is burned, almost in the shape of a distorted star, on his back. His baggy brown cargo pants obscure vision of the top half of his gray hiking boots. A blue drawstring bag is usually thrown over his shoulder. Day’s walk is full of calm confidence, and he wears his heart on his sleeve, seeming to react with his whole body to events. Despite this, he appears to remain free of tension, except when preparing for combat, when he gives off the impression of a coiled spring. Strengths: Physically Day is capable of performing great feats of strength and speed. From a mental side, he is likeable and approachable, as well as difficult to faze and confident. Weaknesses/Fears: Physically he lacks substantial stamina to maintain his top performance for a prolonged time. Mentally, he is prone to get overconfident and is easily excited. Furthermore, he can become enraged if you harm his friends, making them an easy way to get to him. In addition to that prior fear, Day also fears deep water as he can’t swim. Lastly, he suffers from mild claustrophobia (won’t kick in in crowds, but in vents or tight caves it will). Overall Mental/Emotional Description: With unshakeable (and some would say baseless) confidence, Day legitimately believes himself to be the strongest being alive, and destined to unite all the world as king. He is optimistic, friendly, loyal, and courageous. Despite his confidence, he generally thinks things through, though if he gets energized, he tends to act rashly. When faced with a challenge or problem, Day attempts to solve it as quickly as possible. Inversely, when it comes to crafting, Day will take as long as needed, ensuring that the final product is something worthy of his pride. For all his friendliness, Day doesn’t handle rejection well, and is apt to sulk later on. In front of others though, he always tries to maintain a positive attitude and an easy laugh. Additionally, Day is incredibly selfish, always putting his needs and wants before others. Fortunately for his allies, his main desire is to protect those close to him. While stubborn with strangers, friends are able to reason with Day in most circumstances, as he is able to recognize the value of long term gains through compromise. Overall, his defining cockyness and motivation are both powerful tools for, and against him, helping him overcome challenges in some cases, and creating challenges in others. -Are you more for hover crafts or hover boards? - Hover Boards -Laser projectile weapons or Laser bladed weapons?: - Blades: melee all the way -Dual wield or Single Wield?: - Single Wield 10/10 -Designer or Crafter: - Crafter Back Story OverviewHome City: Hun City Current Residence: Limrei Town - Back Story:
Born in an impoverished family, Day lived through his early life in abysmal conditions, often going without food for days at a time. As his parents worked together in a toilet factory, Day was left in the care of the slum he lived in’s smith, an elderly man by the name of Frank Frankson. Frank shared his craft with Day, as they worked to repair the objects of the other members of the community. As he worked with Day, Frank would tell enthralling tales of the various other beings that occupied the world, beings which Day himself had never seen due to the brutality of the Monarch Nation in which he lived. The elderly man’s tales filled Day with dreams of seeing the world, but it seemed as if an opportunity would never present itself. After all, conditions in the slums were hardly improving.
At ten years old, Day had shown enough potential to Frank that he was able to become a full time apprentice and earn a sparse income, much to the delight of his parents. While some prospects were looking good for him, others were much less so. Day had been trying to share his dreams with the other children of his age, however as most of the locals were harshly xenophobic, resulting in his alienation from the other children. When he was made the apprentice smith, his peers, further stirred by jealousy, would torment them on his way returning to his home afterwards. Refusing to back down from his beliefs, these meetings almost always resulted in Day getting into harsh fist fights. While his parents and Frank reprimanded him for fighting, Day stubbornly stuck to his ideals, while gradually gaining a sense of dissatisfaction with the world. To Day, the widespread intolerance was inconceivable.
By the time he was thirteen, Day was no longer bullied, having received a reputation as a deviant and a brawler. Under these circumstances, he began to accumulate what he felt to be a justified air of confidence. Which is fortunate, as the coming strife would need all of his courage. Only a few weeks before his fourteenth birthday, a toilet exploded, sparking a massive fire that destroyed the factory and much of the surrounding area, leaving Day without parents. Adding to the misery, as much of the slums burned down, the elderly Frank Frankson was left in critical condition as a result of the smoke damaging his lungs and Day sustained a severe injury of his own when burning debris impacted his back. Now parentless and jobless, Day was moved along with the other refugees to a community housing, where all the refugees older than ten were now assigned to manufacture keychains. While the work was grueling, Frank’s training paid off as Day’s prowess at crafting keychains was able to distinguish him from the other unpaid workers. When he reached fifteen after a year of working in the low tiers of key chain manufacturing, he was put in charge of refining the final keychains. At sixteen, despite his young age, he was made a Supervisor of Keychains, a notable accomplishment.
Day had grieved his parents for some time, but they had been so absent in his life that his mourning felt almost baseless to him. The subsequent turn in fortunes as he now had better food, lodgings, and status, as well as his natural cheery nature only further aided him in dampening the loss. As grief faded to a dull satisfaction, Day’s past asspirations began to re emerge. However that which he had previously witnessed brought further change. Now, not only did Day wish to see the world, he wished to rule it, with all the races at his side. To better achieve this he knew that he would need skill, power, and an escape plan. While the ability to unite the world was something he presently lacked, Day would first have to escape the Monarch Organization’s Dominion in order to even begin that journey. With him now holding some small merit as a Supervisor of Keychains, just being allowed to walk off to oppose the Organization hardly seemed like a plausible future. For two years, Day planned his escape, trained in secret, and built up a stash of supplies for when he would leave. And finally, at age eighteen, Day was ready to leave Hun City.
It happened in the dead of night. Day had just been relieved of his 9 PM to 2 AM shift. As normal, he had gotten a meal, returning to his quarters. From there, the plan began. Exiting through a window, Day removed his supplies from his hiding spot, a small bed of weeds outside the window. From there, it was a simple matter of dashing to the main streets, and then blending in with the crowds as they flowed out of the town. Though walking out on his responsibilities had made him a criminal, the offense itself was minor, so it was not as if Day was ever pursued with substantial effort. Given this, Day was easily able to make his way through the Monarch Organization’s Territory, and ultimately out of it. But from there where to go? As he was seeking people of an open mind and a diverse background to join him as allies in his quest, Day ultimately chose what he felt would be a good destination. Leaving behind his past to become King of the world, Day headed out for Limrei Town, known for acceptance and diversity.
StatsMight: 25% Resistance: 21% Stamina: 21% Agility: (12% + 14%) 26% Perception: 21%
Last edited by Indigo on Sun Aug 23, 2015 11:39 pm; edited 1 time in total | |
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Vernos
Posts : 205 Join date : 2015-08-18 Age : 29 Location : US-Washington State
| Subject: Re: Day Kragg (Regg) Wed Aug 19, 2015 11:46 pm | |
| Character Approved -Welcome To Padilla Legend- | |
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