Indigo
Posts : 109 Join date : 2015-08-19
| Subject: Aranis Kōjin Wed Dec 16, 2015 10:16 am | |
| Aranis Kōjin ”What a lovely day to take a nap. Or fight. Either way I’m fine, as long as there’s no labor.” General Information Alias/Nickname: Aran, The Smoky Reaper, The Arsonist, Prairie Age: 27 Gender: Male Sexuality: Undecided Race: Corleik Descriptive Information Eye Color: Deep Purple Hair Color: Red Hair, with a White strand Skin Color: White (Light Tan) Height: 5 ft. 9 Weight: 137 Lbs Overall Physical Description: Aranis’ appearance is deceptively young, denying his true age. Try as he might, no stubble will grow upon his face, leaving him trapped with the outwards image of an adolescent of roughly eighteen years. His facial features are soft, with his deep purple eyes staring out intensely. The right eye of Aranis is always closed, though whether by choice or not is indeterminable. Aranis’ brilliant red hair is tidily maintained, resting relatively flat upon his head, with bangs reaching his eye level. At the top of his neck, his hair is put into a slender ponytail which extends to the base of his waist, tied with a purple cloth. One of Aranis’ bangs in the center of his forehead is a brilliantly bright white. His skin is entirely unblemished and scarless, kept clean as well. Around his neck, Aranis wears a steel chain with military dog tags on them. On his torso, he wears a simple white t-shirt, with a gray military dress uniform jacket draped loosely over his shoulders, such that both shoulders are covered, though his arms are not within in the sleeves. His t-shirt is tucked into similar gray uniform pants, which are in turn tucked into black combat boots. Alternatively, on formal events he wears a white military dress uniform in proper form. When in enemy territory for non military reasons, he instead wears an oversized tattered brown trench coat with torn gray pants and worn brown boots, as well as a beige newsboy cap upon his head, allowing his skin and hair to become dirty and grimy in appearance. Aranis has a slight build, being of a slender frame, though his muscles are clearly defined. He walks and stands in an aloof manner, and is not likely to leave much of an impression in people’s minds. Oftentimes, he may be seen smoking a cigarette, though seldom in circumstances where it would reflect poorly upon him, such as formal events. Additionally, he usually wears blue contacts in order to better blend in with Reggs, as well as a fingerless black glove on his right hand for the same purpose.
Strengths: Aranis can generally maintain a level headed disposition regardless of events which occur, and pays a high level of attention to his surroundings. When needed, he can work well with others, and analyze situations well. He is also an efficient close and mid range fighter. Weaknesses/Fears: Aranis is often lazy, which may reduce his performance in non essential tasks. Oftentimes, a reluctance to bother with speaking may prevent him from sharing ideas. Lastly, his levelheaded nature can be overridden by his enjoyment of fights and the egging of Ifrit. In terms of fears, Aranis has a mild fear of heights and becomes motion sick in air vehicles. Lastly, he is less apt to oppose a Regg’s ideas and orders regardless of affiliation so long as they aren’t actively fighting. Overall Mental/Emotional Description: Aranis generally gives off the impression that he is lazily observing his surroundings. Possessing a fair degree of intellect and stratagem, many say the gifts are wasted on someone like him. Not one to put in effort the majority of the time, he prefers to go with the flow. Despite lacking motivation, Aranis is acutely aware of the environment around him to such a degree that he meticulously studies others. He solely becomes excited when he has the privilege of partaking in a good fight, yet even then he keeps a bored manner of behavior externally, with a level headed enjoyment internally. However, should a fight continue to escalate to an extreme scale, he may lapse into a near maniacal state of euphoria. The break from his normal demeanor appears when one intrudes upon his laziness, either by waking him from slumber, or by otherwise dragging him to work when he’s occupied by other activities, which generally results in an almost childish type of response, consisting of moaning and griping. When in groups, Aranis usually just goes along with whatever the group is doing, albeit with some measure of complaint in the case that work is required. In terms of anger, causing Aranis to get enraged is quite difficult as he usually just casually disregards irritants. Neither loyal nor treacherous, seeing whether or not Aranis will risk himself for you is really a coin toss decided by the risks, rewards, gratification, value of the friend, and most importantly, the effort entailed. Aranis gets along well with Ifrit, though he occasionally becomes slightly annoyed by her excessive enthusiasm. Similarly, he likes animals though he sometimes finds their energy overwhelming. Fire is of a high level of fascination to Aranis, he is completely unfazed by it, and is often fine with letting it run its course once ignited. As a last note, Aranis has a general dislike for Altamones, though not to such a degree that it blinds his judgement, as well as being slightly intimidated by Reggs, which in extreme cases may even cause him to act in an almost servile manner towards them if they are not fighting.
Additional Race Details:
Corleik Gem Location: The Back of the Right Hand Preferred Weapon Style: Close Combat
- Racial Traits:
Starts with a single spirit item that cannot exceed the user’s size.
Back Story Overview Home City: Western Odrea Current Residence: Western Odrea
- Backstory and History:
Backstory:Born in a tumultuous era within a small city, Aranis’s childhood was one of strife and hardship, a common motif for children in that day and age. His parents killed for their race in petty conflict, they hadn’t lasted into the age where Aranis could even recall their faces. Survival through the great charity of others gave way to survival by means of thievery on the streets. Through loitering about classroom windows and notes swiftly snatched from the bags of stumbling students the smatterings of a semblance of an education were able to be achieved on the part of Aranis. Yet one could only survive on the merits of childhood mischief for so long. It was only a matter of time before the local police grew wise the mischief of Aranis, and took the expected actions needed to apprehend him. Per the standard of the time, Aranis was to be executed both for his crimes and his race. His execution scheduled for his eighth birthday by some cruel twist of fate, Aranis was condemned to rot in a damp and dark cell until his time to exit the world of the living finally arrived. Or so he thought. Just days from the moment of reckoning, a clean shaven Regg in a black officer’s uniform appeared with an offer too good to refuse. Granted, the offer still was terrible, but one faced with the alternative of death, most anything is appealing. And so it was that the eight year old Aranis was spared death to be conscripted into the “Blood Initiative”. After joining, Aranis soon came to recognize the nature of the “Blood Initiative”, it was was a program run by a Regg organisation which sought to exploit the racial abilities of others, in order to create their own task force of fighting units. Yet with a recognition of the nature of the program, Aranis did not necessarily take any issue with partaking in it. Within the program, both he and the other children within it received ample education as well as highly nutritional sustenance. Granted, they also received rigorous military training meant to convert them into efficient killers, but gratitude for being alive goes a long way and living on the streets is fairly simple to improve upon. Furthermore, the promise of protection from future genocides was motivation as well. The initial population of the program when Aranis joined was a little over a hundred individuals all about his age, give or take a few years. Aside from a marked lack of any Reggs within the recruits, a wide variety of most races were present within the program, and all were treated fairly equally. Two years after the conception of the program, numbers had dropped to only ninety-three participants as some of the weaker individuals had been weeded out through the strenuous training. By this point, racial abilities remained unlearned amongst the students, but they were otherwise being shaped into ideal soldiers. For the most part, interaction between children was strictly limited, likely for the same purpose. Per the cliche, the first hard test came about at this same point in time, when Aranis’ age was eleven. Having fallen asleep the night prior in the comfort of his bunk, Aranis was quite shocked when he woke up in an isolated forest biome. A single bottle of water and an attached note informed him of his objective: within the forest with him was another candidate, whom he must slay if he sought to be rescued. A fairly simple objective, and exactly what one might expect of that type of program. Given these circumstances, Aranis’ first action was, to conceal himself in the top branches of a tree and return to sleep. Eventually mustering himself from his stupor to witness a now dark night sky, Aranis finally got about to getting to work on the assigned objective. Carefully treading through the darkness, he was able to start a small fire for warmth using the basics of survival skills. By night, smoke posed a lesser threat to him, yet as he’d hoped, still enough to draw the attention of the other child stranded in the wilderness with him. As one stalked about the fire seeking the flame promised prey, Aranis was nowhere to be found, having lit the fire and hidden. A cracking noise alerted the predatory youth, as the lazily made fire pit leaked embers, igniting some nearby dry shrubberies igniting them before the eyes of the stalker. Spreading without control, the fire coated the forest with smoke and embers. When the flames finally burned out, the sole survivor to be located was Aranis, who had slept through the whole ordeal in the safety of a small enclave. Quite literally out of the fire, Aranis and the other members of the program who had all won out against their own opponents. Now only forty five in number, the culling continued as training intensified. Now, socialization amongst trainees had become allowed by the supervisors. The two greatest facets of the newer training were the ranking system and the introduction of training in racial abilities. Foremost, the candidates were now ranked against their peers based on class scores, training exercises, and weekly duels between the candidates, and based on their aptitude for racial abilities. Aranis had at the point been introduced to his spirit Ifrit, and like the others there, was beginning to come closer to realizing his potential. Much of the aptitude he had remained wasted though, as he’d often sleep in classes, skip training exercises, and would bow out of any fight that wasn’t against someone “fun”. He was hardly incompetent at any tasks, and as a consequence managed to keep himself in the middle rankings, around the mid twenties. Progressing in mastering fire with Ifrit and managing to have success in studies, his skill set continued to grow. After three years in the second stage, a fourteen year old Aranis was barely hovering at rank twenty one, with an unimpressive fight record of 138 forfeits, 17 ties, 57 wins, and 62 losses as well as decent scores in other areas, brought down mainly by his own negligence in attention and attendance. The only notable factor in his record was that he had never lost a fight to another fire user, even those ranking within the top ten. That year, the introduction of a new exercise was introduced, live field exercises. Monthly, the forty five would split into nine groups with one officer chaperone, and partake in skirmishes against their peers, and in some cases, real world combat observations. As per his low standard, Aranis was generally disliked by groups for his reputation as a slacker which earned him the resentment of those in all ranges of the ranks. Despite this seeming disadvantage, Aranis’ easygoing nature still allowed him to mesh with these squads, and his coordinating abilities actually was able to bolster a slight boost in rank. Through these opportunities of interaction, Aranis managed to befriend a few of his colleagues, but in the face of a highly competitive environment, most comraderies were shallow at best. Finally, at the ripe young age of sixteen, the program was reaching its finale. The entire group, divided once more into nine equal squads led by members of the top nine would be doing a collaborative mission in the real world, observed by their superiors. The mission would serve as the last test, to determine who would be able to advance in the program.The objective of the final exam was entirely simple; eliminate the entirety of a small bandit camp a hundred men strong consisting mostly of Reggs. Led on by the program’s third ranked prodigal altamone, Aranis’ squad along with all the others departed for their objective. Using long ranged attacks, the lookouts of the camp were easily disposed of by the cadet force, creating the impression that the mission would be going smoothly. Such trends continued as other bandits were mowed down with ease, caught off guard just within the confines of the encampment. The stealth of the operation was short lived however, one of the bandits managing to activate an alarm, alerting the others. Armed men rushing the youths, conflict intensified, and in pressure began to mount. A few of the lower ranked candidates, eager to boost their status by any means necessary, broke their leaders’ orders, being punished for their mistakes by gunfire. The chaos of combat continued to escalate, until the squads were thrown into the throes of battle, struggling in cases to maintain cohesion. Throughout this entropy of a first real battle, Aranis, egged on by Ifrit, was doing his own part, inflicting fiery pain upon his opponents. Generally lacking sufficient armaments, the bandits fell one by one, inevitably leaving the Blood Initiative trainees victorious. Following the mission, thirteen individuals had died. There were no casualties within the teams of the top three fighters. In jubilation, the remaining thirty two celebrated their victory, but for some, the gratification was short lived. Upon returning to the compound, the candidates were staunchly informed that based on their final scores, those not in the top twenty would be removed from the program, likely to be faced with termination. Aranis’ rank was nineteen. With no pause for rest, the remaining twenty candidates were now faced with an additional challenge. Reduce the numbers to ten through the same means employed in the first round, random combat to the death against a single opponent. The fights were seeded such that members of the top ten would be placed against the others, which had the general purpose of favouring those in the top ten. When learning his opponent would be the rank three, Aranis acknowledged certain disadvantages. However, Aranis was also glad to note, that the rank three was an altamone who specialized in the element of fire. A fierce battle ensued, Aranis’ lazy image shattering as he lost himself in the glee of a good fight. Blazing blows filled the duel arena, and when the smoke cleared, Aranis was once more left a victor, surrounded by ember and ash, battered and tired but still standing. Aranis’ fight was just about the only upset within the battles, the only other victory against the top ten being that of rank eleven against rank eight, which was hardly a stretch fight to begin with. The rank nine and rank thirteen fighters’ duel had brought mutual destruction, so hence at the conclusion of graduation, there existed nine members of the first Blood Initiative task force. Their group received the designation “Terra” with each member of the group gaining identification by means of a terrestrial ecosystem, “Prairie” in the instance of Aranis. Ranks persisted with corresponding harder missions being assigned to those of the higher ranks, so some small competitive elements persisted, but the threat of being eliminated was mostly gone now, outside the danger inherent in assignments. Twenty three years old, Aranis persisted as the rank 7 member of Terra, participating on missions, training, and occasionally helping in the training of the next generation of the Blood Initiative, which would be forming the Aqua group in many years. Aranis had a fairly acceptable life with some minor comforts. Amongst the squad, the members had managed to grow much closer without the cloying pressure of their lives depending on a single number. Performing various operations against revolutionary groups and the like became standard fare. All such efforts ended swiftly with the rise of the monarch government, which absorbed the Blood Initiative into one of its facets. Most remained the same, but crushing racially varied terrorist groups began to become more difficult. In a penultimate mission to eliminate the organization Liberty Skies in which all members of Terra participated, travesty struck. Desert had betrayed the group, leading them into a trap in which the terrorists attempted to eliminate them. All the forests but rank one Taiga fell in an instant. Rank two, Mountain, shielded the remaining four members as they were attacked from all sides by a variety of conventional and supernatural attacks. With the greatest firepower, Savannah was able to eliminate the treacherous Desert and a good number of others. From that point, the other three including Aranis supported Taiga, allowing for the elimination of the other targets, against all odds, though a fair number of the enemy were able to flee. Following this great failure, the Blood Initiative was ended. Fortunately for the surviving members of Terra, they were spared elimination by merit of their exemplary military service. Presently, only Mountain remains consistently within the Monarch military, having been able to transfer to a different branch. Savannah works as a gun for hire with little contact with the others and Taiga hasn’t been heard from for years. As for Aranis, he simply went with the flow, generally just performing contract work, which in most cases is for the Monarch Government. When not working, he aimlessly wanders the world. Could he be looking for something? Hiding from something? Or simply just following his whims? Only time can reveal all. History:
- Leave this blank for now, completed cannon threads will go here in chronological order([Link to Thread]; Rewards)
Trades and Purchases:
- Leave this blank for now, purchases made will go here([Link to Trade];All Changes to Gyun And Items)
Other Sources:
- Daily Reward; 3 Mystery Eggs (Kredus, Lugrim, Fumaha), 2 Ability Tokens
Inventory
Gyun: 50
- Corleik Items:
Spirit Name: Ifrit Spirit Gender: Female Spirit Personality: Ifrit has a vibrant, energetic personality, befitting a fire spirit. Always egging Aranis to fight, Ifrit is rash, reckless, and mischievous. She will never back down from a challenge if she had her way, and always wants to resolve conflict with fists. With a fiery personality, Ifrit is quick to anger, and will easily consider both herself and Aranis to be insulted and will want to fight back. Highly affectionate towards Aranis, she will easily get jealous, or alternatively, attempt to be overly possessive and assertive. Item Base Description: Ifrit’s basic appearance is of an antiquated zippo lighter of tarnished silver. The lighter simply functions in the capacity of a normal lighter, with a dimly flickering white flame. Item Transformation Description: Ifrit changes from a lighter into a ball of yellow flame with a temperature of 1,200 degrees C which surrounds Aranis’s right hand, protecting it from all fire. The flame does not burn any Aranis, his clothes, or items held when it begins, though it will affect items he grabs afterwards. Additionally, the diameter of the flame is one foot, centered on his hand. The flames can ignite other objects and people, and Aranis does not receive protection from these flames with the exception of his right hand.
(Only use the above if you are a Corleik)
- Weapons:
Weapon Name:Brass Knuckles Weapon Type:Conventional Weapon Category:Weapon Weapon Grade:D Weapon Size:Tiny Weapon Weight: 1 Pound Each Weapon Description: A set of brass knuckles, which aid in close combat by enforcing the wearer’s fists substantially. A skilled user may also be able to use them to block various weapons, including blades.
- Items:
Item Name:Cigarette Pack Item Description:A pack of inglorious cigarettes. They are of a low quality, and the semi waterproof case holds eight cigarettes.
Stats
Level: 1 Experience: 0/20 PR:104
Might: 25% Resistance: 15% Stamina: 20% Agility: 30% Perception: 30%
Abilities
Ability Points Used: 17 Total Ability Points: 17
- Abilities:
Ability Name:Muay Thai Mastery Race:n/a Tier:3 Type:Offensive/Defensive Description: Aranis possesses a great deal of proficiency in Muay Thai, a martial art that uses stand-up striking along with various clinching techniques. This physical and mental discipline which includes combat on shins is known as "the art of eight limbs" because it is characterized by the combined use of fists, elbows, knees, shins, being associated with a good physical preparation that makes a full-contact fighter very efficient. Requirements:none Range:Arm/Leg’s Length Duration:Passive Cooldown:n/a Ability Name:Krav Maga Mastery Race:n/a Tier:3 Type:Offensive/Defensive Description: Aranis possesses a mastery of Krav Maga, a self-defense system developed for the military that consists of a wide combination of techniques sourced from Aikido, Judo, boxing and wrestling along with realistic fight training. Krav Maga is known for its focus on real-world situations and it’s extremely efficient and brutal counter-attacks. Krav Maga has a philosophy emphasizing threat neutralization, simultaneous defensive and offensive maneuvers, and aggression. Requirements:none Range:Arm/Leg’s Length Duration:Passive Cooldown:n/a Ability Name:Smog Den Race:Corleik Tier:4 Type:Defensive/Supportive Description: Aranis channels Ifrit’s spirit enhances pre-existing smoke with spirit energy to expand it into a large dome. Within the smoke, all enemies lose a flat 50% of their perception. Additionally, the dome blocks any projectiles from entering of a Grade corresponding to Aranis’ level over 20 rounded up + a grade, such that at level 1-20 Grade D projectiles are blocked, for levels 20-21 Grade C projectiles are blocked, capping at Grade S projectiles at levels 81-100 but excluding SS and SSS projectiles. Note that ranged abilities are not blocked. Enemy ranged abilities have their range reduced by a distance equal to 10% of Aranis’s stamina if they are inside the smoke. Requirements:
- Must be Corleik
- Can only be performed with the Ifrit spirit
- There must be pre-existing smoke
- Requires 1 Post of building smoke before it can be used.
Range: 5 + 20% of Perception in Meters Duration:1-5 Posts Cooldown:1 + 3x Duration Posts Ability Name:Ember Spitter Race:Corleik Tier:2 Type:Offensive Description: Aranis channels spirit energy through Ifirit’s flame, blowing into it and projecting a stream of fire for an instant. The stream is only 10 centimeters across, and travels the distance of the full range of the ability. The full range is reached in 1 second, after which the stream fades. The temperature of the flame is equal to 100 X (Average of Level and Stamina Points) degrees Celsius. This ability also produces bright light for an instant, as a product of the fire. Due to the speed of the burst, it cannot be redirected during use. The fire from this ability does not harm Anaris, though resulting fires can. Upon completing this ability, both Ifrit and Aranis may feel winded. Requirements:
- Must be Corleik
- Can only be performed with the Ifrit spirit in either form.
Range: 10 Meters Duration: Instant Cooldown:6 Posts Ability Name: Torch Echo Race:Corleik Tier:3 Type: Offensive Description: Aranis infuses a spark off of Ifrit’s fire with spirit energy. The spark is then propelled distance up to its maximum range in a straight line with a speed of 200 m/s, originating from the flame. Upon impact with an object or reaching the end of its range, the energy in the spark is released in a 1 meter diameter spherical burst of flames of a temperature equal to 100 X (Average of Level and Perception) - 600 degrees Celsius. As per the norm, the flames from this ability do not harm Aranis. Requirements:
- Must be Corleik
- Can only be performed with the Ifrit spirit in either form.
Range: 1/2 Perception in Meters Duration: Instant Cooldown: 5 Posts Ability Name: Spirited Strike Race:Corleik Tier:2 Type: Offensive Description: Aranis channels Ifrit’s energy as she surrounds his fist in weapon form into his hand, allowing his next strike with that hand to hit with the equivalent of twice the normal might Requirements:
- Must be Corleik
- Can only be performed with the Ifrit spirit weapon form.
Range: Arm Length Duration: Instant Cooldown: 3 Posts
Pets
Name: Paylir Gender: n/a Species: Lugrim
- Information:
Description: A giant twelve foot tall skeletal golem species. These large beasts are said to once be Core form Vanuteis as they wear the skull of their former titan self as a helmet. They are a rather friendly species however when aggravated they can be highly dangerous because they have cut ties with all emotions except anger and rage so you must either run, kill, or try to handicap them. Paylir has a purple bandanna tied about his right wrist.
Personality: As one would expect of a member of this species, Paylir is pretty quiet and emotionless the majority of the time. It begrudgingly allows Aranis to lazily take advantage of its size, by using it as shade or for lifting. Like its master, not much really bothers Paylir, so witnessing the famous rage of its species from it is unlikely.
Name: Laylir Gender: Female Species: Kredus
- Information:
Description: Fluffy monkey creatures only a foot tall that when scared, upset, or hurt become rather vicious and dangerous. Caution when approaching these animals. Laylir has a purple bandanna around her neck.
Personality: Laylir is exceedingly attached to Aranis, and often enjoys using him as a personal climbing tree. When encountering strangers, she reacts shyly, being apt to duck behind nearby objects, and then hiss menacingly if approached. Oftentimes, she may try to swipe food from others.
Name: Vaylir Gender: Male Species: Fumaha
- Information:
Description: A land/water mammal that not only can breath in air but it also can breath underwater. It's body can self adapt to the environment that it is in if the environment is mostly air based or water based. when on land it is slightly furry with a pure white coat. its eyes shift from solid black to solid silver. When its mouth is open it has extremely sharp teeth. When underwater it develops gills and webbed feet. its eyes glow a luminous blue color and its teeth grow 5 inches in length. It eats seafood on land and land food in the sea. It is 5 ft tall. Vaylir’s front right leg has a purple bandanna tied on it above it’s foot.
Personality: Best described as aloof, Vaylir generally likes to loiter about, taking naps with Aranis on occasion. Not phased easily, Vaylir will more likely than not ignore people the majority of the time. While capable of carrying others, he seldom cooperates in this matter. At any given moment, Vaylir would probably strike someone as being conceited, looking down on others.
Last edited by Indigo on Tue May 03, 2016 11:16 am; edited 6 times in total | |
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