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Padilla Legend

Were we his legend? or Are we his curse? Join Padilla Legend Today. Determine The Outcome Of The World.
 
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ATTENTION!!! David Padilla's Disappearance Has The World In A Muck! The Reggs Have Started A War With The World! Preparation's Are Being Made! Be Ready For The Fight Of Your Life! Copyright ©2015 PurpApe Productions, All Rights Reserved
Current Arc
Distopia
2 of 5
Oh no. How could this be?! The war as managed to spread to all corners of the region! Yakao Mocha has finally given in. The madness needs to be stopped. A new Organization known as the Blue Morpho has been created and Yakao has become its leader. Their purpose to save those who need protection from the Mayhem. Yasi has announced if Koba doesn't surrender she will initiate Plan Monarch Striker! Koba refuses to Back down! All three world leaders are now at each others throats! What are we to do? What can we do?! Be on your toes! Don't let you guard down...the real war...has begun.
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 The Spells and Tomes of Catharsis

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Catharsis

Catharsis


Posts : 47
Join date : 2015-08-30
Age : 31
Location : Utah...

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PostSubject: The Spells and Tomes of Catharsis   The Spells and Tomes of Catharsis I_icon_minitimeSun Sep 06, 2015 8:45 pm



Spells

Name Of Ability: Vokun Miin
Ability Element: Dark
Ability Type: Support
Book Incantation or Memory Incantation: Memory
Book Level: 1st

Book Name: Ven do Vulom Chapter I(Path of Darkness)
Ability Description: The caster's eyes become black, able to see in conditions of darkness and faint light. Put simply, a spell to see in the dark until dismissed. The caster becomes sensitive to light whilst under the effects of this spell.
Duration: Until Dismissed
Cooldown: Two Posts



Name Of Ability: Kun Mutahl
Ability Element: Light
Ability Type: Support
Book Incantation or Memory Incantation: Book
Book Level: 1st

Book Name: Mindovaat do Kun Chapter I(Teachings of Light)
Ability Description: The user manipulates the light around themselves to blur and distort the colors and outlines of their form, making them more difficult to spot, especially in heavy foliage, dark lighting, etc. Ineffective in combat, since it merely prevents people from spotting the caster initially, not when they're already aware of the Altimone.

Makes perception 15% less effective to spot the caster. This becomes 30% in otherwise obscuring conditions. (Dark lighting, Dense foliage, Storm conditions, etc.)
Duration: Five Posts
Cooldown: Three Posts



Name Of Ability: Gevul
Ability Element: Dark
Ability Type: Defensive
Book Incantation or Memory Incantation: Book
Book Level: 1st

Book Name: Ven do Volum
Ability Description: The caster creates a 12-meter radius shroud of darkness centered around themselves, dimming all light in the area until vision becomes difficult to make out detail beyond a meter or two. The caster must choose if this shroud follows them or stays in one place when cast, and cannot alter this choice after the spell has been cast.
Duration: Two Posts, can be dismissed by caster.
Cooldown: Three Posts



Name Of Ability: Kun Rith
Ability Element: Light
Ability Type: Offensive
Book Incantation or Memory Incantation: Memory
Book Level: 1st

Book Name: Mindovaat do Kun Chapter I
Ability Description: Creates a sudden, bright flare of light in front of the target that slowly dies down in brightness to pale ball of light. Those who aren't quick enough to cover their eyes are blinded for a post as they regain their vision.
Range: One target within 20m
Duration: One Post
Cooldown: Three Posts



Name Of Ability:Vokun Tuz
Ability Element: Dark
Ability Type: Offensive
Book Incantation or Memory Incantation: Book
Book Level: 1st

Book Name: Ven do Volum Chapter I
Ability Description: While chanting lines from his spell tome, a caster can conjure a blade made of quasi-solid shadows. This blade is controlled mentally, and may be directed to strike from any direction on a target within melee range, or defend the caster. Otherwise it acts in most ways as a normal, metallic weapon.

Due to the nature of chanting while attempting to mentally control a weapon, this spell requires the user to remain calm and focused, lest they risk prematurely ending the spell.
Duration: Indefinite Chanting
Cooldown: One post if spell is disrupted




--Standard Altimone Abilities--
(As listed under the Altimone Ability Template thread)




Name Of Ability: Siegyung
Ability Element: Light
Ability Type: Support
Book Incantation or Memory Incantation: From Book
Book Level: 1st

Book Name: Panju Lvl 1
Ability Description: Restores 45% of your health back or one allies health back.
Duration: One Post
Cooldown: Four Posts



Name Of Ability: Kilal
Ability Element: Light
Ability Type: Defensive
Book Incantation or Memory Incantation: Book
Book Level: 1st

Book Name: Panju Lvl 1
Ability Description: Allows the altamone to make a clone of him or herself and avoid a incoming attack or to trick an enemy when battling against them.
Duration: Three Posts
Cooldown: Five Posts



Note: Please let me know if I should adjust any of these. I tried to look at what else I could on the site so far, and balance these abilities accordingly, but there's so little information thus far that I'm not sure how balanced they may be. If ought else, I'll gauge their uses as I RP and adjust accordingly with due permission. Thank you for your consideration.
~Catharsis


Last edited by Catharsis on Sun Oct 04, 2015 4:00 pm; edited 1 time in total
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Vernos

Vernos


Posts : 205
Join date : 2015-08-18
Age : 29
Location : US-Washington State

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PostSubject: Re: The Spells and Tomes of Catharsis   The Spells and Tomes of Catharsis I_icon_minitimeSun Sep 06, 2015 10:16 pm

In all honesty this is the first Altamone character on the site and you nailed it 100%. Seeing all this right here makes me extremely happy and I approve 100000% . Enjoy Padilla's World!
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