Vernos
Posts : 205 Join date : 2015-08-18 Age : 29 Location : US-Washington State
| Subject: Taraen Encounters Thu Aug 20, 2015 2:52 pm | |
| Name
| Description
| Danger Level
| Encounter Number
| Hunica (Hue-nee-kah)
| Tiny fuzz balls that have large eyes in the middle of them. When they cluster they become giant bombs and explode if they sense a threat. They normally travel in groups.
| 6
10xp
| 1,3,5
| Kredus (Cray-duhs)
| Fluffy monkey creatures that when scared, upset, or hurt become rather vicious and dangerous. Caution when approaching these animals.
| 6
12xp
| 2, 4
| Yark Yark (Yahrk Yahrk)
| Melon sized white and orange bird creatures with a small outer mouth appearance but if they spot you they purposely expand their mouth opening it by a foot and a half letting out a ear shattering scream that hurts you and aggravates near by creatures and causes them to attack you.
| 8
16xp
| 6,7,8,9,10
| Owlouce (Ow-loohs)
| furry ball shaped owl/mouse hybrid. They always travel in groups and are known as guiders. if provoked they summon a large spirit to attack you. this spirit is linked with them. defeat it you defeat them
| 6
10xp
| 11, 13, 15
| Carfu
(Kahr-foo)
| Large round feathery birds with no wings but long legs. They basically look like feather balls with two sticks lodged in the bottom of them. They are used for transportation for they can run extremely fast and are known as the 2nd speediest creature out there. Don’t let their appearance fool you because they can carry over 700lbs. Babies can carry over 400.
| 1
8xp
| 12, 14, 16
| Keilwa
(Kael-wah)
| Large skeletal bats that only awaken when they since life is nearby. They naturally drain life whenever life is present and when life is present their skeletal appearance changes into large full flesh and fur bats. These bats still have skeletal heads just the rest of their body is functioning with life.
| 9
10xp
| 17, 18
| Andy
(Andy)
| Andy’s are creatures that take the form of whoever they manage to touch. You never know where one might be which is why their known appearance is unknown. They can be anyone or anything.
| Varies 1-10 16xp
| 19, 20, 21
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| How this works is whenever you encounter a creature you will input the random roll code - Code:
-
[rand]1,21[/rand]
in all cases the numbers you in the random roll are the lowest and highest numbers available. Those two numbers are what you will put in your roll. Whatever number pops up match that number with one of the above numbers and that's the creature you encounter.- Random number (1,21) :
- 2
Last edited by Vernos on Sun Aug 23, 2015 12:05 pm; edited 4 times in total | |
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